Un premier patch d'équilibrage pour l'Alpha Technique de Heroes
Durant la nuit, Blizzard a déployé le premier patch d'équilibrage pour l'Alpha Technique de Heroes of the Storm. Nous pouvons y retrouver diverses corrections de bugs et des modifications de sorts pour certains héros, notamment pour Uther, qui reçoit le plus de changement cette fois-ci.
General
Mercenaries
Heroes
General
Abathur
Gazlowe
Raynor
Sgt. Hammer
Uther
Witch Doctor
Mercenaries
- Knights
Knight Health reduced by 20%
Time between Knight and Sorcerer attacks increased from 1.0 to 1.25
Heroes
General
- Focused Attack talent bonus to Basic Attack damage increased from +30% to +50%
Abathur
- Symbiote no longer persists during a killed Hero’s post-death state (Uther/Tyrael)
- Fixed a bug which granted Hero clones created by Ultimate Evolution more Health and damage than intended.
Gazlowe
- Fixed a bug which unintentionally granted increased damage for all abilities while in Robo-Goblin form.
Raynor
- Hyperion duration reduced from 15 to 12 seconds
- Hyperion volley damage gain per level decreased from 24 to 20
Sgt. Hammer
- Base vision radius increased by 2
Uther
- Divine Storm cooldown increased from 45 to 70 seconds
- Hurricane talent
Bonus stun duration removed
Now decreases Divine Storm cooldown from 70 to 50 seconds - Eternal Devotion
Base duration increased from 7 to 10 seconds
Holy Devotion talent no longer increases Eternal Devotion duration - Hammer of Justice damage gain per level decreased from 14 to 10
- The Regeneration Master talent has been replaced with Path of the Wizard
Witch Doctor
- Voodoo Ritual changed from 20 +1 Health per level and 5 Mana restored to 1% Health and Mana restored.
- Gargantuan Health increased from 1000 + 100 per level to 1400 +140 per level