Un premier patch d'équilibrage pour l'Alpha Technique de Heroes

Arkentass | 26/03/2014 à 11h00 - 2

Durant la nuit, Blizzard a déployé le premier patch d'équilibrage pour l'Alpha Technique de Heroes of the Storm. Nous pouvons y retrouver diverses corrections de bugs et des modifications de sorts pour certains héros, notamment pour Uther, qui reçoit le plus de changement cette fois-ci.

General

Mercenaries
  • Knights
    Knight Health reduced by 20%
    Time between Knight and Sorcerer attacks increased from 1.0 to 1.25

Heroes

General
  • Focused Attack talent bonus to Basic Attack damage increased from +30% to +50%

Abathur
  • Symbiote no longer persists during a killed Hero’s post-death state (Uther/Tyrael)
  • Fixed a bug which granted Hero clones created by Ultimate Evolution more Health and damage than intended.

Gazlowe
  • Fixed a bug which unintentionally granted increased damage for all abilities while in Robo-Goblin form.

Raynor
  • Hyperion duration reduced from 15 to 12 seconds
  • Hyperion volley damage gain per level decreased from 24 to 20

Sgt. Hammer
  • Base vision radius increased by 2

Uther
  • Divine Storm cooldown increased from 45 to 70 seconds
  • Hurricane talent
    Bonus stun duration removed
    Now decreases Divine Storm cooldown from 70 to 50 seconds
  • Eternal Devotion
    Base duration increased from 7 to 10 seconds
    Holy Devotion talent no longer increases Eternal Devotion duration
  • Hammer of Justice damage gain per level decreased from 14 to 10
  • The Regeneration Master talent has been replaced with Path of the Wizard

Witch Doctor
  • Voodoo Ritual changed from 20 +1 Health per level and 5 Mana restored to 1% Health and Mana restored.
  • Gargantuan Health increased from 1000 + 100 per level to 1400 +140 per level


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