Annoncés un peu plus tôt, l'assassin Genji et la carte Hanamura sont désormais disponibles sur la Beta d'Heroes 2.0, mais s'accompagnent également de nombreuses autres modifications d'équilibrage et de nouveautés. Nous pouvons par exemple y retrouver la très attendue refonte du Soutien Uther et bien plus. N'hésitez pas à parcourir dès à présent le patch notes complet:
Mise à jour 20h27 : La Beta est à nouveau ouverte depuis quelques instants.
Our latest update for the Heroes of the Storm 2.0 Open Beta brings a new Hero and Battleground, as well as a host of balance changes and bug fixes, to the Nexus!
New Hero: Genji
Once the carefree youngest scion of the Shimada clan, Genji was cut down by his own brother for refusing to take part in their illegal ventures. Grafted into a cyborg body by Overwatch, Genji walks his own path as one who fights for what’s right. Trait
Cyber Agility (D)
Activate to jump to the target area.
Basic Abilities
Shuriken (Q)
Throw 3 Shuriken in a spread pattern, each damaging the first enemy it hits.
Stores up to 3 charges. Shuriken’s cooldown replenishes all charges at the same time.
Deflect (W)
Become Protected for 1.25 seconds. Any damage blocked during this period causes Genji to throw a Kunai toward the nearest enemy, prioritizing Heroes and dealing damage.
Swift Strike (E)
Dash forward, dealing damage to all enemies in a line. Enemy Heroes who die within 2 seconds after being hit by Swift Strike cause the cooldown and Mana cost to be refunded.
Heroic Abilities
Dragonblade (R)
Unleash the Dragonblade for 8 seconds. While active, Dragonblade can be reactivated to lunge forward and slash in a huge arc. If any enemy Heroes are killed within 2 seconds after being hit by Dragonblade, Swift Strike’s cooldown is reset.
X-Strike (R)
Perform 2 perpendicular slashes that deal damage and ignite after 1.25 seconds, dealing additional damage to enemies in their area of effect.
New Battleground: Hanamura
Objectives
Protected Cores
Both Cores are protected by a barrier that cannot be attacked by Heroes.
Payloads must be escorted across the Battleground in order to deal damage to the enemy Core.
Escort Payloads
The first set of Payloads spawn for each team after 2:30 into the match, and additional waves will periodically spawn throughout the rest of the game.
Stand near an allied payload to escort it. The more allies who are present to escort a payload, the faster it will move. This effect caps at 3 nearby allies.
Payloads that haven’t been escorted for a period of time will begin to slowly move backward.
Empowered Payloads
Destroying enemy Forts will cause the next allied Payload to deal additional damage when it arrives at its destination.
Destroying enemy Keeps will cause Sappers to spawn with allied Minion waves, which will fire on the Core upon reaching the end of their lanes.
Deal a total of 7 damage the opposing Core to claim victory!
Mercenary Camps
Three types of Mercenary Camps exist on Hanamura, and captured Mercenaries will not travel down a lane to attack enemies.
Instead, captured Mercenary Camps will each award one of three consumable power-ups.
Right-click a power-up to collect it, and then use the “Map Mechanic Ability” hotkey (Default: F) to activate it.
Recon Camp
Reward: Dragon Spirits
Release 3 Dragon Spirits that seek out enemy Heroes, who are then revealed for 5 seconds. Dragon Spirits are destroyed after finding enemy Heroes or after 10 seconds.
Fortification Camp
Reward: Turret
Place a Turret on the ground or on your team’s payload.
Support Camp
Reward: Healing Pulse
Restore 35% Health and 23% Mana to you and your allies over 15 seconds.
Mega Enforcer
Defeat the Mega Enforcer found at the center of Hanamura to fire 1 shot on the opposing Core.
Art
General
Visual effects that indicate Movement Speed bonuses have received updates.
Sprays have received additional polish that should help them feel more integrated with battleground environments.
Heroes, Abilities, and Talents
Tassadar:Nullification (Talent) has received updated visual effects.
Collection
Open Beta Note
As a reminder, real-money purchases have been disabled in the Open Beta, and any items unlocked via Gold, Shards, Gems, or Loot Chests will nottransfer to the live version of the game when Heroes of the Storm 2.0 is released.
New Items
The items listed below have been added to the Collection, and will be available for Gem purchase for a limited time.
New Skins
Genji
Oni Genji, Vengeful Oni Genji, Moss Oni Genji
Auriel
Sakura Auriel, Spring Sakura Auriel, Scarlet Sakura Auriel
Much like new Heroes receive a Gold price reduction once they’ve been in the Nexus for a few weeks, new skins and mounts that are unlockable using Gems start at a higher than normal Shard price. These items will receive a Shard price reduction a few weeks after they are added to the game.
New items that are only unlockable via Loot Chests and Forging (such as a new version of an existing Skin) will not start at a higher Shard price, or receive a Shard price reduction.
User Interface
General
Attack Move Target Point
Attack Move Target Point has been added to the Gameplay Options menu.
If enabled, attack move (default: A + Left-Click) concentrates on the closest enemy to the target point.
If disabled, attack move concentrates on the closest enemy to your Hero.
Collection
Item borders have received updated art to make it easier to differentiate between owned and unowned items in your Collection.
Heroes
An “All Heroes” tab has been added to the Heroes page in your Collection.
Portraits
Selecting the Basic Portrait Border in your Collection will now display your current Player Level on loading screens, in the party panel, and the player’s profile.
All Player Level Progression Badge and Portrait Borders have received updated art.
Heroes Brawl
Completing matches in Heroes Brawl will now award Hero XP.
In cases where multiple Heroes are used during the same Heroes Brawl, the total XP earned will be divided evenly among them.
Completing the weekly Heroes Brawl quest will now award a Loot Chest, rather than a Portrait and Gold.
In-Game U.I.
The in-game Chat box has been slightly lowered to provide more visibility in the center of the screen.
Mastery Taunts
Issuing an in-game Taunt using a Hero who has reached level 15 or higher will now display unique “mastery” visual effects.
The Hero will also play its taunt animation and voiceover.
Issue an in-game Taunt using the radial emote menu (default: X), by pressing the Taunt hotkey (default: J), or by typing “/Taunt” into chat.
Additional Hero Mastery Taunts will be added to the game in future patches, unlocking at levels 25, 50, 75, and 100.
Upon re-rolling a Loot Chest that contains a Rare, Epic, or Legendary item, a warning dialog will now appear that asks the player to confirm whether or not they’d like to re-roll the chest.
Previously, this warning would only appear when re-rolling chests that contained Legendary Items. This will not occur for chests that only contain common items.
Score Screen
Lightning bolt visual effects will now display when leveling-up on the post-game Summary screen.
Heroes
Assassin
Cassia
Abilities
Fend (E)
Cooldown decreased from 10 to 8 seconds
Mana cost reduced from 50 to 40
Ball Lightning (R)
Mana cost increased from 40 to 60
Valkyrie (R)
Cooldown decreased from 90 to 60 seconds
Mana cost reduced from 70 to 60
Talents
Level 1
True Sight (W)
Quest requirement reduced from 80 to 60 hits
Passive damage bonus against Blind targets increased from 10% to 15%
Level 7
Impale (E)
Health required to trigger bonus damage increased from 40% to 50%
War Traveler (Trait)
Movement Speed bonus increased from 3% to 4% per stack
Surge of Light (Trait)
Damage dealt on activation reduced from 250 to 225
Level 20
Infinite Lightning (R)
Cooldown reduction reduced from 4 to 3 seconds per bounce
Greymane
Abilities
Inner Beast (W)
Cooldown increased from 16 to 20 seconds
Every Basic Attack while Inner Beast is active now reduces its cooldown by 0.5 seconds
Cursed Bullet (R)
Damage increased from 35% to 40% of the enemy’s current Health
Talents
Level 1
Wolfheart (W)
Now increases the cooldown reduction per Basic Attack from 0.5 to 1 second while Inner Beast is active
Level 4
Insatiable (W)
No longer has a restriction on the amount of Mana that can be restored
Specialist
Nazeebo
Abilities
Plague of Toads (E)
Damage increased from 126 to 140 over 6 seconds
Gargantuan (R)
Basic Attack damage reduced from 175.5 to 150
Health reduced from 2500 to 2300
Talents
Level 13
Superstition (Passive)
Spell Armor reduced from 50 to 40
Level 20
Humongoid (R)
Cooldown reduced from 45 to 40 seconds
Vile Infection (Trait)
Voodoo Ritual stacks required increased from 150 to 175
Probius
Abilities
Photon Cannon (E)
Can now be self-cast
Support
Auriel
Abilities
Sacred Sweep (Q)
Damage increased from 75 to 80
Center damage increased from 150 to 160
Detainment Strike (E)
Damage increased from 100 to 115
Terrain collision damage increased from 100 to 115
Resurrect (R)
New Functionality
Increased cooldown from 70 to 120 seconds
Reduced channel time from 3 to 0.5 seconds
Added a 5 second delay between finishing the cast and the Hero coming back to life
Talents
Level 1
Increase Clarity (Q)
Damage bonus for completing the quest increased from 120 to 150
Righteous Assault (Q)
Cooldown reduction increased from 2 to 3 seconds per Hero hit
No longer has a cap
Level 4
Repeated Offense (E)
Quest reward damage bonus increased from 200 to 250
Level 7
Glimmer of Hope (Trait)
Energy cost reduction increased from 50% to 75%
Empathic Link (Trait)
Energy stored for damage taken by Bestow Hope’s target increased from 20% to 25%
Level 13
Blinding Flash (Q)
Blind duration reduced from 3 to 2.25 seconds
Piercing Lash (E)
Now also reduces the cooldown by 2 seconds for each enemy Hero hit
Level 20
Shield of Hope (Active)
Cooldown increased from 45 to 60 seconds
Light Speed (R)
New Functionality
Removed the increased Health upon reviving
Now causes the cooldown of Resurrect to recharge 100% faster while previous target is alive
Brightwing
Abilities
Soothing Mist (Trait)
Now displays a range ring around Brightwing that conveys the radius of her heal. This is only visible to Brightwing.
Li Li
Abilities
Blinding Wind (E)
Cooldown decreased from 10 to 8 seconds
Mana cost reduced from 40 to 30
Damage increased from 132 to 140
Tassadar
Stats
Basic Attack damage increased from 10 to 12
Abilities
Plasma Shield (Q)
Duration decreased from 5 to 4 seconds
Shield amount decreased from 550 to 475
Force Wall (R)
Cooldown reduced from 10 to 8 seconds
Mana cost reduced from 30 to 25
Talents
Level 1
Khaydarin Resonance (Passive)
New functionality:
Quest:Regeneration Globes grant 50% more Mana to Tassadar
Reward:After collecting 15 Globes, increase the Shield amount of Plasma Shield by 15%
Reward:After collecting 30 Globes, increase the Shield amount by an additional 15%
Level 4
Khala’s Celerity (Q)
Movement Speed bonus reduced from 25 to 20%
Movement Speed bonus duration reduced from 5 to 4 seconds
Khala’s Embrace (Q)
Life steal increased from 50% to 60%
Level 20
Twilight Archon (R)
Updated functionality:
Basic Attacks while in Archon form increase Archon’s duration by 2 seconds
Uther
Stats
Removed passive Armor
Base maximum Health increased from 2054 to 2156
Health Regeneration increased from 4.28 to 4.49
Abilities
Holy Light (Q)
Healing amount reduced from 427 to 380
Now also heals Uther for 190 if cast on an ally
Holy Radiance (W)
Healing amount reduced from 219 to 160 (now matches damage)
Mana cost reduced from 65 to 60
Eternal Devotion (Trait)
Added Functionality:
When Uther heals anyone with a Basic Ability, they gain 25 Armor for 2 seconds. This effect does not stack with itself.
Talents
Level 1
Conjurer’s Pursuit (Passive)
Removed
Wave of Light (W)
No longer has a cap on the Mana return and Cooldown Reduction amounts
Now grants the benefits when enemy Heroes are damaged
Increased the amount of Mana returned from 8 to 10
Added a quest component:
!Quest: Heal or damage 60 Heroes with Holy Radiance
!Reward: Increase the duration of Eternal Devotion’s Armor effect to 3 seconds
Hammer of the Lightbringer (E)
New functionality:
Uther’s Basic Attacks restore 1.5% of his maximum Mana
!Quest: Hit 75 enemy Heroes with Basic Attacks
!Reward: Basic Attacks also reduce the cooldown of Hammer of Justice by 1 second
Fist of Justice (E)
Removed
(New) Silver Touch (Q)
!Quest: Reduce damage taken from Heroes using Eternal Devotion's Armor effect
!Reward: After reducing 40 sources of Hero damage, reduce the Mana cost of Holy Light by 20
!Reward: After reducing 80 sources of Hero damage, reduce the Mana cost of Holy Light by an additional 20 and increase the cast range by 50%
Level 4
Beacon of Light (Q)
Moved to level 16
New functionality:
While below 50% Health, Uther receives 200% more self-healing when healing others with Holy Light
Boundless Conviction (W)
Removed
Protective Shield (Active)
Removed
(New) Pursuit of Justice (E)
Casting Hammer of Justice increases Uther's Movement Speed by 20% for 3 seconds
Level 7
Burden of Guilt (E)
Removed
Holy Fire (Passive)
Moved to level 4
Damage reduced from 18 to 16 per second
Cleanse (Active)
Removed
(New) Armor of Faith (Trait)
Holy Light recharges 100% faster for 6 seconds when Uther is Stunned, Rooted, or Silenced
(New) Guardian of Ancient Kings (Trait)
Healing a Stunned, Rooted, or Silenced Hero with a Basic Ability increases the Armor bonus of Eternal Devotion from 25 to 75
(New) Hand of Protection (Active)
Activate to make target ally Unstoppable for 1 second. Cannot be cast on yourself. 90 second cooldown. Basic Attack reduce this cooldown by 5 seconds.
Level 13
Blessed Champion (Q)
Healing from Basic Attacks reduced from 20% to 15% of Holy Light, but is calculated from the combined total of Holy Light’s Ally and self heal
Holy Shock (Q)
Moved to level 4
No longer increases the value of Uther’s next Holy Light, but instead refunds 45 Mana when cast on an enemy
Holy Shock still heals Uther for 200 if cast on an enemy
Shrink Ray (Active)
Removed
(New) Well Met (E)
Hammer of Justice also reduces enemy Hero Movement Speed by 25% and damage by 25% for 3 seconds
Level 16
Hardened Focus (Passive)
Removed
Righteous Defense (Q)
Removed
Gathering Radiance (W)
Removed
(New) Tyr's Deliverance (W)
Hitting an allied Hero with Holy Radiance increases their healing received by 40% for 6 seconds
Level 20
(New) Divine Protection (Trait)
Eternal Devotion's Armor can now stack twice. Each new application will refresh the duration of both armor effects
LEVEL (TIER)
UTHER TALENTS
1 (1)
(!) Silver Touch (Q)
(!) Wave of Light (W)
(!) Hammer of the Lightbringer (E)
4 (2)
Holy Shock (Q)
Pursuit of Justice (E)
Holy Fire (Passive)
7 (3)
Armor of Faith (Q)
Guardian of Ancient Kings (Trait)
Hand of Protection (Active)
10 (4)
Divine Shield
Divine Storm
—
—
13 (5)
Blessed Champion (Q)
Well Met (E)
Spell Shield (Passive)
16 (6)
Beacon of Light (Q)
Tyr's Deliverance (W)
Benediction (Active)
20 (7)
Bulwark of Light (R)
Divine Hurricane (R)
Redemption (Passive)
Divine Protection (Passive)
Warrior
Anub'arak
Abilities
Burrow Charge (E)
Hovering over this ability will now show the range indicator for distance traveled, as well as the area affected when he emerges from burrow
Locust Swarm (R)
Damage per second reduced from 60 to 55
A range indicator will now appear to Anub’arak while Locust Swarm is active
Talents
Level 7
Subterranean Shield (E)
Shield amount reduced from 365 to 345
Level 13
Urticating Spines (W)
Hovering over the ability button after selecting this talent will now show a range indicator
Level 16
Epicenter (E)
Cooldown reduction decreased from 2 to 1.5 seconds per Hero hit
E.T.C.
Stats
Health increased from 2100 to 2180
Health Regeneration increased from 4.375 to 4.543
Talents
Level 1
Guitar Hero (E)
Healing increased from 40% to 50% of damage dealt by Basic Attacks
Level 4
Speed Metal (Passive)
Movement Speed increased from 10% to 15%
Level 7
Pinball Wizard (W)
Damage increased from 200% to 300%
Hammer-On (Passive)
Damage increased from 30% to 35%
Stitches
Stats
Health increased from 2900 to 3000
Health Regeneration increased from 6.043 to 6.25
Abilities
Slam (W)
Damage increased from 96 to 104
Zarya
Abilities
Energy (Trait)
Rate of decay increased from 2.5 to 3 per second
Graviton Surge (R)
Cooldown reduced from 100 to 80 seconds
Talents
Level 1
Demolitions Expert (Q)
Cooldown reduction decreased from 0.5 to 0.4375 seconds per 5 Heroes hit, up to 3.5 seconds
Together We Are Strong (E)
Damage needed per point of Energy gained reduced from 9 to 6
Maximum Charge (Trait)
Energy gained from Regeneration Globes increased from 15 to 20
Level 4
Give Me Twenty (E)
Cooldown reduction granted upon completing the quest decreased from 3 to 2 seconds
Speed Barrier (E)
Movement Speed bonus increased from 35% to 50%
Level 16
Cleansing Shield (E)
Cooldown reduction increased from 2 to 3 seconds
Plasma Shock (Q)
Slow duration increased from 1.5 to 2 seconds
Level 20
Gravity Kills (R)
Damage increased from 140 to 175 over the duration
Clear Out (R)
Bonus maximum Energy increased from 10 to 15 per Hero hit
Bug Fixes
General
Mac:Launching Heroes of the Storm using the Mac 10.12 OS will no longer adjust the player’s mouse acceleration setting.
Battlegrounds
Battlefield of Eternity:Fixed a rare issue in which an Immortal could be awarded to the wrong team if both Immortals were killed at nearly the same time.
Haunted Mines:The terrain surrounding Sapper Merc Camps will now correctly block vision of the camp.
Haunted Mines:Leoric will no longer fail to respawn properly after being killed via damage dealt by a nearby spawning Grave Golem.
Tomb of the Spider Queen:Webweavers will no longer become distracted by Summoned units.
Try Mode:The Complete Quests button will now correctly set Zul’jin’s You Want Axe quest to 120 attacks, rather than 500.
Try Mode:The Reset Talents button will now correctly remove bonus Hungering Arrow strikes earned by previously completing the Puncturing Arrow quest.
Try Mode:Tassadar’s Oracle cooldown will now be correctly reduced by 15 seconds when completing the Mental Acuity quest via the Complete Quests button.
Art
Cyber Ram:Fixed an issue in which the Cyber Ram’s hind legs appeared slanted.
Gazlowe:Restored missing visual effects during Gazlowe’s transformation into Robo-Goblin form.
Greymane:Restored missing visual effects during Go for the Throat.
Rexxar:Misha, Focus! now uses the same Ability icon in-game as it does on Rexxar’s detail page in the Collection.
Valla:Strafe visual effects will no longer continue to play after the Ability expires.
Varian:Will no longer appear scaled-down on the Ranked Play screen.
Xul:Will no longer appear offset on the Ranked Play screen.
Heroes, Abilities, and Talents
Quest Talents:Fixed a bug that caused quest talents that track every second to ping continuously. They will now only ping every 5 seconds as intended.
Regeneration Globes:Will now play an animation upon expiration rather than suddenly disappearing.
Spell Shield:Toggling Spell Shield will no longer cancel an active Hearthstone channel.
Abathur:Heroes can no longer push a player-controlled Monstrosity by walking into it.
Auriel:Detainment Strike will now correctly stun enemies who collide with corners of terrain.
Auriel:Fixed an issue that could cause Resurrect’s revive message to appear on the MVP screen.
Chen:Freshest Ingredients will no longer grant 3 Health Regeneration stacks for Regeneration Globes collected during Storm, Earth Fire.
Diablo:Fixed an issue preventing Diablo from using Basic Attacks against his Overpower target if Overpower was interrupted by Zeratul’s Void Prison.
Cho:Twilight Hammer will now deal damage to Murky’s Pufferfish.
Gall:Fixed an issue that could cause Gall to use his base skin on the MVP screen despite using an alternate skin during the match.
Gazlowe:Can now correctly issue commands to active Rock-It! Turrets while dead.
Illidan:Fixed an issue that could cause Illidan to respawn at his death location if he cast Sweeping Strikes in the same moment that he was killed.
Murky:Can no longer call down a Nuke during Safety Bubble on Warhead Junction. Nazeebo: Corpse Spiders will no longer prioritize Kharazim’s Air Ally or Lúcio’s Boombox over enemy Heroes.
Probius: Pylons and Photon Cannons will no longer be affected by Power Overflowing when Probius is not inside a Pylon’s Power Field.
Samuro: Way of Illusion will no longer continue to generate quest progress icons after its quest is complete.
Tassadar: Prismatic Link will no longer cause Basic Attacks to continue to hit the tertiary target if the primary and secondary targets move out of range of one another.
The Butcher: Victuals will no longer stop functioning after completing Fresh Meat’s quest.
The Butcher: Butcher’s Brand visual effects will no longer persist on a Punisher until it is killed.
The Butcher: Will now properly receive Healing for Basic Attack damage dealt to a Punisher affected by Butcher’s Brand.
The Lost Vikings: Fixed an issue causing Olaf to begin attacking the nearest enemy after using Charge, rather than the intended target.
Tracer: After using Blink, Tracer will now correctly continue to walk in the direction she was originally moving prior to the cast.
Tyrael: Fixed an issue that could cause Archangel’s Wrath to immediately explode on death, and prevent Tyrael from respawning.
Varian: After learning Second Wind, Varian will now correctly earn bonus Healing for bonus damage dealt by Shattering Throw against a Shielded target.
Zagara: Damage dealt by Hunter Killer and Roach summons will no longer be reduced by Armor.
Zeratul: A revealed icon will no longer appear above enemies hit by Rending Cleave.
Zul’jin: Taz'dingo! Will now correctly prevent Zul’jin from dying when cast at the same moment that he would have taken fatal damage.
Sound
E.T.C.: Enemies affected by a Mosh Pit that was cast from inside of a bush or vent will now correctly hear the Ability’s sound effects.
User Interface
Hotkeys: Control group hotkeys in the default Standard for Lefties profile now correctly mirror the Standard profile, with the first slot bound to the 7 key.
Heroes Brawl: Brawls that only require completion of 2 matches will no longer state that 3 matches are needed in order to earn rewards.
Kill Feed: The Kill Feed will no longer display blank portraits for Heroes who are killed by an Immortal while the Immortals are dueling on Battlefield of Eternity.
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