Kaéo Milker s'exprime à son tour sur l'avenir d'Heroes et évoque les futurs plans de l'équipe
La nuit dernière, J. Allen Brack et Ray Gresko ont annoncé la transition d'une partie de l'équipe de développement d'Heroes sur d'autres projets de Blizzard ainsi que l'arrêt des deux principaux événements eSport du titre. Dans un message publié il y a quelques instants, le Production Director d'Heroes, Kaéo Milker, s'exprime à son tour. Celui-ci revient sur la cadence que le titre prendra désormais, mais souligne également une part de déception.
Après une année 2018 ayant trouvé son rythme, certains des plans de l'équipe pour 2019 vont inévitablement devoir changer, mais tout n'est pas perdu. Celle-ci continuera de développer le titre mais devra réévaluer les priorités pour les joueurs, afin que le jeu reste dynamique et amusant. L'équipe vise toujours des refontes de héros, des événements et de nouveaux héros réguliers. Une fois ces plans plus précis, les développeurs en parleront davantage avec la communauté. Heroes continuera malgré tout d'évoluer.
La nouvelle sera mise à jour dès la version française disponible.
Yesterday, we announced a difficult decision—the HGC will not be returning in 2019 and we’ll be transitioning some Heroes of the Storm developers to our other game teams. While our extended Blizzard family working on World of Warcraft, Hearthstone, Overwatch, and our unannounced projects will be getting an influx of much-needed, extremely talented Heroes devs to help them achieve their goals, it also means that we’ll need to change the cadence of support for Heroes going forward.
So, I’m sad. I’m sad because I love this team and this game that we’ve built together, with all of you, and this past year has been such a great one for Heroes of the Storm. The HGC had its best year yet and I was so looking forward to the 2019 season. On the game side, we’ve had a steady stream of some of the most sought-after heroes, amazing themed events, and impactful reworks. We also made meaningful progress on improving core systems and features across the game. We truly hit our stride in 2018, so I’m disappointed that some of the exciting plans we had for 2019 will have to change.
But all is not lost. The team that remains dedicated to Heroes of the Storm is a veritable Who’s Who of developers who have been driving every facet of the game from the very beginning—from people you know and have seen speak publicly about the game for years, to those who have poured their hearts into it from behind the scenes. In short, we’re continuing to develop the game with an incredible team that has the experience and passion required to support Heroes of the Storm well into the future.
The Heroes of the Storm team and I also have a unique opportunity to rethink things and reprioritize. Because now more than ever, our charge is to focus on taking care of you, our players, and to channel all our energy into keeping the game dynamic and fun. This means we’re still committed to regular hero reworks, themed events, and even new heroes. We’re setting our sights on the new goals and timelines for what we want to do with the game from here on out and we’re eager to share those plans as soon as they’re finalized.
So, I’m also excited. I’m excited for my teammates to bring their hard-won experience from making this game to the other teams at Blizzard to help their games be even better. And I’m especially excited for Heroes of the Storm to continue evolving with a renewed focus and purity of purpose.
Thank you for joining us on the journey so far, and please bear with us through these changes. Your feedback is as critical as ever, and continues to guide our priorities and decisions while helping us be better along the way.