30 Free Heroes in Training and Single Player Versus AI
Auto-Select Bonus XP
New portrait rewards have been added!
Gul’dan, Darkness Incarnate, has been added to Heroes of the Storm and is now available for play! Read on for a brief overview of his Abilities.
Trait
Basic Abilities
Heroic Abilities
General
Battlegrounds
Processor Performance Notification
Click here to learn more.
General
Heroes, Abilities, and Talents
Bundles
New Hero
Mounts
Skins
Price Reductions
General
In-Game UI
Loading Screens
Rejoin
Social
AFK Detection
A.I. Improvements
Core
Regeneration Globes
Developer Comments: Thank you for all your discussion and feedback on our recent Health sustain post! We are still heavily evaluating a lot of it but wanted to get the first round of changes in. Internally, we enjoyed the increased importance on Regeneration Globes and have cleaned up the system a bit. With a larger importance, denying enemies their Globes in lane has a much larger impact.
Healing Wells
Developer Comments: Much like the changes to Regeneration Globes, we wanted to add a larger impact to the moment you click a Healing Well. Again, we cleaned up the system a fair bit (hence the ~41% to 40% Health change) and added a larger impact for heavy Mana users. The increased cooldown should make the decision of when to tap the Healing Well slightly more interesting.
Minions
Developer Comments: Our goal with this change is to make escorting Minions to Towns to be more impactful, such that they can really start to do some damage if left unattended. Before this change, Minions were primarily XP carriers that absorbed some Ammo shots from Towers. Now the armies of the Nexus are a bit scarier when they march down a lane.
Developer Comments: Catapults would often reach the Core, but have a Minion wave spawn on them, distract them, and allow them to be killed off before doing any significant damage. With increased range and fixation on a Structure once they’ve started attacking, even one Catapult will more consistently punch through a Core’s Shield and do actual damage.
Garden of Terror
Developer Comments: In an effort to reduce the game length on Garden of Terror, we’re increasing the bonus damage that Garden Terrors deal to Structures. We’re not quite happy with the way that Garden of Terror is playing at the moment, and will likely be making larger changes if the current tuning adjustments don’t make it more enjoyable.
Bribe
Executioner
Relentless
Developer Comments: With an increasing number of CC effects entering the Nexus we found ourselves constantly asking ourselves “Should Relentless work against this?” which quickly turned into a rabbit hole of ‘what-ifs’ and ‘how comes’. We agreed that the talent was going to continue to become stronger as we moved forward and decided to limit the number of effects that it can reduce.
Abilities
Talents
Developer Comments: Please see the developer comment at the top of the Heroes section.
Stats
Abilities
Talents
Developer Comments: Greymane is doing really well right now at all levels of play. That said, we do feel that Gilnean Cocktail should be more satisfying when used correctly. We’re increasing the cooldown in order to justify also increasing the damage of the explosion so that it is very noticeable when you chunk enemies with the Ability. We’ve also tuned up Incendiary Elixir, while simplifying its design. We’ve increased the damage bonus of Worgen form so that closing into melee range is more often worth the risk as well.
Abilities
Talents
Developer Comments: A lot of these changes are designed to further emphasize what we see as Jaina’s unique role: battlefield control. We want to play up her ability to deny areas of the battlefield with Blizzard, and really punish enemies who get stuck inside it. The biggest change in that regard is that she now spawns 3 waves of Blizzard baseline. To go along with these core kit changes, we’ve also changed or moved around a few of her Talents. One of the biggest changes was Snowstorm, which increased the radius of Blizzard, as we found that it lowered the difficulty of landing consecutive Blizzard waves on enemies too much for a Talent in such an early tier.
Abilities
Talents
Developer Comments: Please see the developer comment at the top of the Heroes section.
Stats
Abilities
Talents
Developer Comments: Kerrigan definitely has her place as a niche pick on a few Battlegrounds. While her win-rate is fairly healthy, she has become a bit of a one-trick-pony. We feel this is okay for some Heroes and makes for interesting draft implications, but we knew we wanted to make some tweaks to help even her out. We increased her base stats in order to offset the added restrictions we applied to her Ravage, and overall did a large number of tweaks to help level out her whole Talent Tree.
Abilities
Talents
Developer Comments: Please see the developer comment at the top of the Heroes section.
Abilities
Talents
Developer Comments: Please see the developer comment at the top of the Heroes section.
Abilities
Talents
Developer Comments: Many of these changes focus on allowing Azmodan to use different Talent builds successfully. We have improved the All Shall Burn build quite a bit. The redesign of Sieging Wrath provides an alternate build for those situations where you want to focus on Globe of Annihilation but find yourself without an ideal team composition or battleground.
Abilities
Talents
Developer Comments: Please see the developer comment at the top of the Heroes section.
Talents
Talents
Zagara has undergone significant changes.
Stats
Abilities
Talents
Developer Comments: We are excited to bring you a fresh take on our Brood Queen. She had, by far, the unhealthiest Talent Tree in Heroes and we spent months going through multiple iterations of her Design. We knew exactly what we wanted to keep in her play-style: Lane Bully, Summoner, and Scout, and we aimed all of our decisions at those three characteristics. We also decided to upgrade her talent tree to better embrace our new design philosophies. Overall, we hope you enjoy her new tools while continuing to feel like you’re playing the old Zagara that we know and love.
Zagara Talents
Level (Tier) | ||||
---|---|---|---|---|
1 (1) | Volatile Acide (Q) | Corpse Feeders (E) | Infest | |
4 (2) | Envenomed Spines | Medusa Blades | New: (!) Serrated Spines | |
7 (3) | Baneling Massacre (Q) | New: Viscous Acid (Q) | (!) Bile Drop (E) | |
10 (4) | Devouring Maw (R) | Nydus Network (R) | — | |
13 (5) | New: Hydralisk Transfusion (W) | Protective Coating (Trait) | Spell Shield | |
16 (6) | Brood Expansion (W) | New: Corrosive Saliva (W) | Mutalisk (W) | |
20 (7) | Tyrant Maw (R) | New: Endless Creep (R) | Fury of the Storm |
Abilities
Talents
Developer Comments: Phase Shift builds have been a lot of fun and we enjoy the gameplay behind them but we really want to open up other potential playstyles for Brightwing. Her burst healing output is locked behind Blink Heal and although we realize that having a two-charge Blink is an incredible asset, we want to continue incentivize using disengage tools like Emerald Wind.
Talents
Developer Comments: Insight was seeing very little play, mainly because it wasn’t distinct enough. In order to both buff it and make it different, we’re making it a Quest Talent/Trait. We felt the cooldown reduction fits well with the increased Mana, as Insight is about using all your Abilities (both offensive and defensive) more frequently.
Abilities
Talents
Developer Comments: The famous “Piano Uther” build (Uther with all Activated talents) has dominated his talent choices for a long time. While we understand that many players love this kind of a Support, we also want to give him more viable options for people who don’t like so many activated abilities. We didn’t touch the old build, but we have given him more options to choose from on various talent tiers.
Talents
Developer Comments: Please see the developer comment at the top of the Heroes section.
Abilities
Abilities
Talents
Developer Comments: Please see the developer comment at the top of the Heroes section.
Abilities
Talents
Developer Comments: It took a lot of pressure to get the balance team to make some adjustments to Dehaka. With absolutely no changes since launch, we finally have a few tweaks to help bring up some struggling talents.
Talents
Developer Comments: Please see the developer comment at the top of the Heroes section.
Abilities
Talents
Developer Comments: The Dwarf Toss changes are very likely going to spur a lot of conversation, Uther knows it did in our bullpen! The logic behind this change is as follows – We want to buff Muradin for all ranges of play EXCEPT our pro-scene. Of course this is where the Unstoppable leap is abused the most, and even though there is some great skill-cap behind knowing when and how to use it, it gives him an incredible amount of power and definitely hurts the pick-rates of our other Warriors. By replacing this with a 2 second Resistant buff, it should help the vast majority of players feel more tanky when they use Dwarf Toss, which has always been the intention.
Talents
Developer Comments: Please see the developer comment at the top of the Heroes section.
Abilities
Talents
Developer Comments: We decided to do a quick clean-up for Stitches. This consisted of getting rid of the lingering gas-cloud which hurt our visual playfield more than the enemy team. Oh, and we made Helping Hand baseline; nothing to see here, move along.
Abilities
Talents
Developer Comments: Tyrael’s Talents have been stagnant for some time, and we saw an opportunity to spruce them up. We’ve added some power to his lesser-used Talents, and given him some new ways to bring more utility to his team. While we understand that many players will miss Angelic Momentum, we felt that it was best to remove it from Tyrael in order to have more design space to add other Talents that manipulate the cooldowns and durations of his abilities.
General
Art
Battlegrounds
Heroes and Talents
Sound
User Interface